Loading. Please wait.

Try out some Intari character chats

Experience Intari first hand…

Here are some example chats populated by familiar (and perhaps some novel) characters. There are some elements that distinguish Intari from every other similar technology out there:

  1. Stage direction- the chat can be configured so that the system outputs indications of how the character is responding to what’s happening around them. You can get the extra elements of facial expressions, physical motions, and even sounds. In future iterations this can be used to inform the real-time render of audio or video for these characters.
  2. Character motivations- specific to the scene, each character has their own wants and needs, and they will act according to these. They might lie, argue, plead or even flirt with the user depending on what is said to them and where they are in their character journey. 
  3. Scene-specific character changes- the same exact Intari character in a different scene may have different responses and motivations. 
  4. Intuitive improvisation- where normal RAG powered characters will hit the limit of their pre-defined knowledge, the Intari system will “fill in the gaps” with improvisation along the theme of who the character is defined to be. This allows their responses to be unique and novel to every single interaction. This allows them to feel “real” and “alive” and creates a sense of personality that no other system in the world is currently offering.

Original fiction example: “Dao of Zed: Dead Weight”

This Intari chat pulls two characters from the upcoming novel by Candice Adams, “Dao of Zed: Dead Weight.” At this particular moment in the story, the protagonist, Andy, finds himself stranded in a military medical test facility where something horrifying has happened. The medical trial at the facility (called Castra 16), is run by a bureaucrat named Doctor Ellsworth, who is convinced that Andy’s violent reaction to the situation may be the result of psychosis rather than a response to a legitimate threat.  

So you, as the audience, have the chance to sit in as Doctor Ellsworth conducts a psychological evaluation of the hero. You can choose to be a character witness and advocate for poor Andy (he certainly could use your help,) or you can side with Doctor Ellsworth and try to determine if Andy poses a threat to his work and to the other study participants

Doctor Ellsworth’s Office
Speaking with the room

Before we begin…
How should we address you?




Pop-culture example: “Training Day in the Turtle Lair”

This Intari chat recreates the personalities and playful family dynamic of the Teenage Mutant Ninja Turtles from the classic 1987 animated series. You’re visiting Leonardo, Donatello, Raphael, Michelangelo, and Master Splinter in their sewer lair during what is supposed to be an afternoon training session. There’s only one problem: none of the turtles is ready to train.

Donatello is repairing a trans-dimensional portal, Leonardo is sharpening his swords, Michelangelo is chasing the high score on an arcade cabinet, and Raphael is stretched out reading comic books. Each turtle wants you to forget the training session and join whatever he is doing. Meanwhile, an increasingly patient Splinter hopes you can help persuade his distracted students to honor their commitment and train together.

You can assist Donatello with the portal, practice sword maintenance with Leonardo, challenge Michelangelo at the arcade, relax with Raphael and his comics, or side with Splinter and attempt to bring the entire family back to the practice mat. You might even find a way to turn all four distractions into one unconventional training exercise.

Ninja Turtles Lair
Speaking with the room

Before we begin…
How should we address you?




Pop-culture example: “Prisoner of the Decepticons”

This Intari chat recreates three classic villains from the original 1980s Transformers animated series: Megatron, Starscream, and Soundwave. During a Decepticon attack on a local power station, you have been captured and taken inside the occupied facility. Now your captors are arguing over what to do with their unexpected human prisoner.

Megatron wants to keep you alive and use you as bait in a trap for Optimus Prime. Starscream would rather entertain himself by tormenting a helpless “fleshling,” while Soundwave has calculated that you could be fed to his cassette agent, Ravage. For once, agreeing with Megatron may be your only hope of survival.

You’ll need to appeal to Megatron’s pride, redirect Starscream’s ambition, and convince Soundwave that you possess greater strategic value alive than dead. If you can bring the Decepticons around to Megatron’s plan, you might survive long enough for Optimus Prime and the Autobots to discover the trap and attempt a rescue.

Decepticon Base
Speaking with the room

Before we begin…
How should we address you?




Pop-culture example: “A Place in Class 1-A”

This Intari chat recreates three central characters from My Hero Academia: All Might, Izuku Midoriya, and Katsuki Bakugo. You have been invited into the Class 1-A homeroom after school as a prospective transfer student. Before U.A. offers you a place, three very different heroes want to determine whether you truly belong there.

All Might believes you have the potential to strengthen Class 1-A and wants to persuade you to join. Midoriya is excited by the prospect of a new classmate and hopes to become your first friend at U.A. Bakugo sees the situation differently: another talented student means more competition, and he intends to frighten you away before you become a threat to his path toward becoming the No. 1 hero.

You’ll need to show All Might that you understand the responsibility behind heroism, respond to Midoriya’s earnest attempts at friendship, and stand your ground when Bakugo challenges your confidence and abilities. Revealing your Quirk might impress them—but your judgment, courage, and treatment of others will matter more than raw power.

If you can earn All Might’s trust, accept Midoriya’s support, and turn Bakugo’s hostility into reluctant respect, you may leave the classroom with a place in Class 1-A. Of course, getting admitted to U.A. may prove easier than convincing Bakugo that you deserve to stay.

U.A. High School, Class 1-A Homeroom
Speaking with the room

Before we begin…
How should we address you?